University: University of Alexandria

Faculty: Faculty of Arts

Department: Department of Greek and Roman Archaeology and Studies, Museum Studies Program, MA

Course Description

1.Basic Information

Course code:

Course Title: ICT, Virtual & Augmented Reality in Museum Communications

Academic Program: Museum Studies Program, MA in Museum Studies

Course Type:          Compulsory                                                    Elective  

Hours/week: 4     theoretical:  2      practical:  4

Credit Hours: 4

2.Course Aims

This course aims to:

Museums are interested in the digitizing of their collections not only for the sake of preserving the cultural heritage, but to also make the information content accessible to the wider public in a manner that is attractive. Emerging technologies, such as VR, AR and Web3D are widely used to create virtual museum exhibitions both in a museum environment through informative kiosks and on the World Wide Web.

So this course aims to:

·       To review the various types and forms that a virtual museum can have and the characteristics of these;

·       To present an analysis of their advantages and to highlight their potential;

·       To present an overview of emerging technologies used by virtual museums.

highlight the importance of introducing new technologies in museums. The utility and the potential benefits for museums of emerging technologies such as Virtual Reality (VR), Augmented Reality (AR) and Web technologies, have been well documented by a number of researchers.

3.Intended Learning Outcomes

a.     Knowledge and Understanding

After the course, students should be able to know:

·       analyze and answer in various ways to visitors’ needs

·       Enable an intuitive interaction with the displayed content and provide an entertaining and educational experience.

·       The benefits of virtual museums are noteworthy as far as museum curators are concerned and in terms of documentation, conservation, research and exhibition.

·       The virtual museums have the potential to both preserve and disseminate the cultural information in an effectively and at a low-cost through innovative methods and tools.

b.     Intellectual Skills

After the course, students should be aware of:

How to use different softwares to create VR museum Sample.

c. Professional Skills

After the course, students would be able to:

The use of Virtual museums which cannot and do not intend to replace the walled museums. But they can be characterised as ‘digital reflections’ of physical museums that do not exist per se, but act complementarily to become an extension of physical museums exhibition halls and the ubiquitous vehicle of the ideas, concepts and ‘messages’ of the real museum.

d.     General & Transferable skills

After this course, students should be able to:

·       The visit of virtual museums can be an enjoyable and productive experience that draws the user into involvement and participation and help the promotion of real museums 

Various groups of end-users such as tourists, students and specialists can take advantage of them and satisfy their learning and entertainment needs.

4.Course Contents

Topics covered by this course include:

·       Definitions of Virtual and Augmented reality in museums

·       Types of virtual museums

·       Emerging tools and technologies used by virtual museums

·       Imaging technology

·       Web3D exhibitions

·       Virtual reality exhibitions

·       VR applications and softwares

·       Augmented reality exhibitions

·       Mixed reality exhibitions relies on a combination of VR, AR and the real environment

·       Haptics, from the Greek word ‘haptein’, involves the modality of touch and the sensation of shape and texture which an observer feels when exploring a virtual object’ 

·       Examples of non-Egyptian museums which are using these technologies

·       Use of handheld devices in museums

·       A virtual museum website can provide worldwide publicity. Research has revealed that 70% of people visiting a museum website would subsequently be more likely to go and visit the ‘real’ museum 

5. Teaching and Learning Methods

·       A series of digital documents and Internet links form a basic essential toolbox for Museum curators and managers.

·       Documents: portfolio containing papers of various authors dedicated to the topics of the Course.

·       Museography case studies.

6. Teaching and Learning Methods for Students of Limited Capabilities

-        Lectures

-        Discussions

-        Individual activities

-        Group and researches and presentations

-        Visits to museums and archaeological sites.

7. Students Assessment

a. Assessment methods

Students' presentations, reports  and  exam.

b. Assessment schedule and weight

Assessment

week

% of total mark

Presentation by the students

5

15%

Report about different VR museums wide world.

8

15%

Quiz

10

10%

Final Exam

15

60%

8. List of References

a. Core readings:

R. Miles, L. Zavala (Eds.), Towards the Museum of the Future, Routledge, London/New York (1994), pp. 161-176

J. Jones, M. Christal, The Future of Virtual Museums: On-Line, Immersive, 3D Environments, Created Realities Group, 2002.

G. Scali, M. Segbert, B. Morganti Multimedia applications for innovation in cultural heritage

Proceedings of 68th IFLA Council and General Conference, August 2002, Glasgow, U.K. (2002)

D. Pletinckx, D. Callebaut, A. Killebrew, N. SilbermanVirtual-reality heritage presentation at Ename

IEEE Multimedia, 7 (2) (2000), pp. 45-48

M. Roussou, Immersive interactive virtual reality in the museum

Proceedings of TiLE, June 2001, London, U.K (2001)

R. Wolciechowski, K. Walczak, M. White, W. Cellary, Building Virtual and Augmented Reality Museum Exhibitions, Proceedings of the 9th Int. Conference on 3D Web Technology, California, USA, April 2004, ACM SIGGRAPH (2004), pp. 135-144

A. Brogni, C.A. Avizzano, C. Evangelista, M. BergamascoTechnological approach for cultural heritage: augmented reality, Proceedings of the RO-MAN 99 Conference, Pisa, Italy, September 1999 (1999), pp. 206-212

F. Liarokapis, S. Sylaiou, A. Basu, N. Mourkoussis, M. White, P.F.ListerAn interactive visualisation interface for virtual museums

F. Liarokapis, M. White, Augmented reality techniques for museum environments, The Mediterranean Journal of Computers and Networks, 1 (2)(2005), pp. 90-96

P.A.S. Sinclair, K. Martinez, D.E. Millard, M.J. Weal, Augmented reality as an interface to adaptive hypermedia systems. New review of hypermedia and multimedia, Special Issue on Hypermedia beyond the Desktop, 9 (1) (2003), pp. 117-136

P. Patias, Y. Chrysanthou, S. Sylaiou, H. Georgiadis, S. Stylianidis, The development of an e-museum for contemporary arts, Proceedings of the VSMM Conference on Virtual Systems and Multimedia dedicated to Cultural Heritage 2008, 20–25 October, Nicosia, Cyprus (2008).

b. Suggested readings:

S.M. Pearce, Thinking about things. approaches to the study of artifacts, Museum Journal (1986), pp. 198-201

W.E. WashburnCollecting information, not objects, Museum News, 62 (3) (1984), pp. 5-15

G. McDonald, S. Alsford, The museum as information utility, Museum Management and Curatorship, 10 (1991), pp. 305-311

S. Alsford, Museums as hypermedia: Interacting on a museum-wide scale,

D. Bearman (Ed.), Proceedings of the ICHIM ‘91 Conference, Pittsburgh, Pennsylvania, USA, October 1991 (1991), pp. 7-16

Information today, December 2005, pp. 31–34, available at: http://www.infotoday.com.

W. SchweibenzThe virtual museum: new perspectives for museums to present objects and information using the Internet as a knowledge base and communication system

 

c. Periodicals, websites, etc.

Many and changeable sites.

9. Course Matrix for Achievement of Intended Learning Outcomes

Topic

week

Knowledge & Understanding

Intellectual Skills

Professional Skills

General & Transferable Skills

Definitions of Virtual and Augmented reality in museums

1

x

 

 

x

Types of virtual museums

2

x

 

 

x

Emerging tools and technologies used by virtual museums

3

x

 

 

x

Imaging technology

4

x

 

 

x

Web3D exhibitions

5

x

 

x

x

Virtual reality exhibitions

6

 

x

x

x

VR applications and softwares

7

 

x

x

x

Augmented reality exhibitions

8

 

x

x

x

Mixed reality exhibitions relies on a combination of VR, AR and the real environment

9

x

x

 

x

Haptics, from the Greek word ‘haptein’, involves the modality of touch and the sensation of shape and texture which an observer feels when exploring a virtual object’ 

10

 

 

x

x

Examples of non-Egyptian museums which are using these technologies

11

 

x

x

x

Presentations by the students

12

 

x

x

x

Use of handheld devices in museums

13

x

x

x

 

A virtual museum website

14

 

x

x

x

Final Exam

15